Rob Cantu
Rob Cantu
Game Development Specialist at SAIC
Huntsville, United States

Summary

Enthusiastic 3D artist and environment designer with five years of professional experience. Trained in the creation of art optimally suited for video game design and VR immersion, I thrive on working collaboratively in a department structure to produce deadline-driven results with efficiency and accuracy. I especially love the challenge of simulating realistic textures over both hard and organic surfaces and using lighting arrangements to establish a distinct mood for a scene.

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Skills

CompositingConcept ArtDigital PaintingIllustrationRendering3D Animation3D ModelingCharacter ModelingHard Surface ModelingLightingTexturingMarketing IllustrationCharacter DesignDrawingVehicle ModelingPhysically Based RenderingVehicle Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Cinema 4D
Cinema 4D
ZBrush
ZBrush
SketchUp
SketchUp
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
Quixel Suite
Quixel Suite
Substance Designer
Substance Designer
Substance Painter
Substance Painter

Productions

  • Robsmallposter
    • Video Game
      Reign of Blades
    • Year
      2015
    • Role
      Prop and Environment Artist
    • Company
      The Guildhall at SMU

Experience

  • 3D Artist at Tata Consultancy Services
    Irving, United States of America
    May 2018 - Present

    Responsible for implementing prototype ideation for Citibank generating photo-real 3D environments. Solely tasked with creating all scene assets including prop and environment pieces. Accountable for conceiving and Illustrating digital concept art to visualize emerging tech.

  • Environment Designer & 3D Artist at The Integer Group
    Dallas, United States of America
    October 2015 - May 2018

    Accountable for the construction of assets within the 3D pipeline including materials creation, lighting and rendering. Tasks included creating compelling concepts/designs through digital illustrations and to deliver ideas that were creative and appropriate for various clients including Warner Brothers, HBO, and Apple. Also, expected to deliver and explain creative concepts during client pitches for final approval.